7. Simulation: Kinematic Mapping

In this first simulation, I visualize the Kinematic Geometry of the interaction. Here, I allow atoms to update their positions directly based on the calculated Sagitta vector of their neighbors.

Technical Note: Discrete Time as a Proxy

This simulation uses discrete time steps. I acknowledge that the universe is not discrete in this specific way. However, using discrete time here is a deliberate and valid mapping technique. In a continuous universe with delayed momentum transfer, interactions suffer from phase accumulation. In a discrete simulation, interactions suffer from integration error. I argue that on average, the "error" profile of discrete time acts as a faithful proxy for the "phase accumulation" profile of delayed momentum.